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by: till

3D Lowpoly Ingame Characters and Vehicles
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====== 3D Lowpoly - Characters / Vehicles ======






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:::::: [ learn more about the comic/toon shader ]
:::::: normalmapped character




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:::::: [ learn more about the comic/toon shader ]
:::::: normalmapped character




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:::::: [ learn more about the comic/toon shader ]
:::::: normalmapped character




:::::: body 1506 tris +1x 512^2 diffuse
:::::: custom model for starwars - jediknightII and III
:::::: rebake from the normal mapped 'cowboy samurai' character




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:::::: [ learn more about the comic/toon shader ]
:::::: normalmapped character
:::::: lowpoly and very lowpoly versions




:::::: [ learn more about the tf2 shader ]
:::::: triangles: 3892 (body) 1982 (gear)
:::::: textures: 1024^2(body) + 1024x512 (gear) / diffuse (spec, exponent, normalmap half the size)
:::::: custom shader ramp for this picture
:::::: custom model for tf2




Note: Opera and Firefox are rendering gif's in the correct speed (not IE or Chrome or Safari)











:::::: triangles: 1048
:::::: textures: 1x 128^2 diffuse _ fullbright
:::::: animationlength: 30f
::::::redesign of a madcat battlemech
:::::: custom model for mechcommander 2



Note: Opera and Firefox are rendering gif's in the correct speed (not IE or Chrome or Safari)










:::::: triangles: 1274
:::::: textures: 1x 128^2 diffuse _ fullbright
:::::: animationlength: 30f
:::::: redesign of a warhammer battlemech
:::::: custom model for mechcommander 2






:::::: triangles: 484
:::::: textures: 1x 256^2 diffuse
:::::: inspired by the default homeworld2 hgn_interceptor
:::::: custom model for homeworld2




:::::: triangles: 680
:::::: textures: 1x 512^2 diffuse
:::::: custom model for c&c-renegade




:::::: body 1314 tris +1x 256^2 diffuse
:::::: helmet 196 tris + 1x 128^2 diffuse
:::::: custom model for hl1 day of defeat




:::::: triangles: 1472
:::::: textures: 1x 512^2 diffuse
:::::: custom model for starwars - jediknightII and III



:::::: [ Old Stuff ]




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